well heres what i have and still no dice....
Item.cs=
Code: | ItemData DiscAmmo { description = "Disc"; className = "Ammo"; shapeFile = "discammo"; heading = "xAmmunition"; shadowDetailMask = 4; price = 2; };
ItemImageData DiscLauncher2Image { shapeFile = "disc"; mountPoint = 0; mountRotation = { 3, -1.5, 0 };
weaponType = 3; // DiscLauncher ammoType = DiscAmmo; projectileType = DiscShell; accuFire = true; reloadTime = 0.25; fireTime = 1.25; spinUpTime = 0.25;
sfxFire = SoundFireDisc; sfxActivate = SoundPickUpWeapon; sfxReload = SoundDiscReload; sfxReady = SoundDiscSpin; };
ItemData DiscLauncher2 { description = "Disc Launcher"; className = "Weapon"; shapeFile = "disc"; hudIcon = "disk"; heading = "bWeapons"; shadowDetailMask = 4; imageType = DiscLauncherImage; price = 150; showWeaponBar = true; };
ItemImageData DiscLauncherImage { shapeFile = "disc"; mountPoint = 0;
weaponType = 3; // DiscLauncher ammoType = DiscAmmo; projectileType = DiscShell; accuFire = true; reloadTime = 0.25; fireTime = 1.25; spinUpTime = 0.25;
sfxFire = SoundFireDisc; sfxActivate = SoundPickUpWeapon; sfxReload = SoundDiscReload; sfxReady = SoundDiscSpin; };
ItemData DiscLauncher { description = "Disc Launcher"; className = "Weapon"; shapeFile = "disc"; hudIcon = "disk"; heading = "bWeapons"; shadowDetailMask = 4; imageType = DiscLauncherImage; price = 150; showWeaponBar = true; };
function DiscLauncher::onMount(%player,%item) { Player::mountItem(%player,DisLauncher2,4); }
function DiscLauncher::onUnmount(%player,%item) { Player::unmountItem(%player,4); }
$AutoUse[Blaster] = True; $AutoUse[Chaingun] = True; $AutoUse[PlasmaGun] = True; $AutoUse[Mortar] = True; $AutoUse[GrenadeLauncher] = True; $AutoUse[LaserRifle] = True; $AutoUse[EnergyRifle] = True; $AutoUse[TargetingLaser] = False; $AutoUse[ChargeGun] = True; $AutoUse[DiscLauncher2] = true;
$WeaponAmmo[Blaster] = ""; $WeaponAmmo[PlasmaGun] = PlasmaAmmo; $WeaponAmmo[Chaingun] = BulletAmmo; $WeaponAmmo[DiscLauncher] = DiscAmmo; $WeaponAmmo[DiscLauncher2] = DiscAmmo; $WeaponAmmo[GrenadeLauncher] = GrenadeAmmo; $WeaponAmmo[Mortar] = Mortar; $WeaponAmmo[LaserRifle] = ""; $WeaponAmmo[EnergyRifle] = "";
$NextWeapon[EnergyRifle] = Blaster; $NextWeapon[Blaster] = PlasmaGun; $NextWeapon[PlasmaGun] = Chaingun; $NextWeapon[Chaingun] = DiscLauncher; $NextWeapon[DiscLauncher] = GrenadeLauncher; $NextWeapon[GrenadeLauncher] = Mortar; $NextWeapon[Mortar] = LaserRifle; $NextWeapon[LaserRifle] = Disclauncher2; $NextWeapon[DiscLauncher2] = EnergyRifle;
$PrevWeapon[Blaster] = EnergyRifle; $PrevWeapon[PlasmaGun] = Blaster; $PrevWeapon[Chaingun] = PlasmaGun; $PrevWeapon[DiscLauncher] = Chaingun; $PrevWeapon[GrenadeLauncher] = DiscLauncher; $PrevWeapon[Mortar] = GrenadeLauncher; $PrevWeapon[LaserRifle] = Mortar; $PrevWeapon[DiscLauncher2] = LaserRifle; $PrevWeapon[EnergyRifle] = DiscLauncher2;
ARMOR:
$ItemMax[larmor, Blaster] = 1; $ItemMax[larmor, Chaingun] = 1; $ItemMax[larmor, Disclauncher] = 1; $ItemMax[larmor, GrenadeLauncher] = 1; $ItemMax[larmor, Mortar] = 0; $ItemMax[larmor, PlasmaGun] = 1; $ItemMax[larmor, LaserRifle] = 1; $ItemMax[larmor, EnergyRifle] = 1; $ItemMax[larmor, TargetingLaser] = 1; $ItemMax[larmor, MineAmmo] = 3; $ItemMax[larmor, Grenade] = 5; $ItemMax[larmor, Beacon] = 3; $ItemMax[larmor, Disclauncher2] = 1;
What am i missing or what did i do wrong??
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