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WHAT IS WRONG WITH THIS ???( dual wielding) http://theexiled.pwnageservers.com/forum/viewtopic.php?f=4&t=604 |
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Author: | BD Thunder [ Thu Oct 13, 2005 5:52 pm ] | ||
Post subject: | WHAT IS WRONG WITH THIS ???( dual wielding) | ||
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Author: | BD Thunder [ Thu Oct 13, 2005 6:19 pm ] |
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nvm, i dont think theres somthing wrong with it, i just didnt add it to armordata, but i still need some help with that, please explain.... |
Author: | BD Thunder [ Thu Oct 13, 2005 8:14 pm ] |
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so where do i insert the new weapon into armordata? if its even in this part; $ItemMax[larmor, Blaster] = 1; $ItemMax[larmor, Chaingun] = 1; $ItemMax[larmor, Disclauncher] = 1; $ItemMax[larmor, GrenadeLauncher] = 1; $ItemMax[larmor, Mortar] = 0; $ItemMax[larmor, PlasmaGun] = 1; $ItemMax[larmor, LaserRifle] = 1; $ItemMax[larmor, EnergyRifle] = 1; $ItemMax[larmor, TargetingLaser] = 1; $ItemMax[larmor, MineAmmo] = 3; $ItemMax[larmor, Grenade] = 5; $ItemMax[larmor, Beacon] = 3; <------Would it go here? $ItemMax[larmor, BulletAmmo] = 100; $ItemMax[larmor, PlasmaAmmo] = 30; $ItemMax[larmor, DiscAmmo] = 15; $ItemMax[larmor, GrenadeAmmo] = 10; $ItemMax[larmor, MortarAmmo] = 10; $ItemMax[larmor, DiscAmmo] = 30; |
Author: | TE-Reativ [ Thu Oct 13, 2005 9:06 pm ] | ||||
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It would be in the same syntax as the other list, make sure you add it to here:
&
and also the weapon table. |
Author: | BD Thunder [ Fri Oct 14, 2005 12:29 am ] |
Post subject: | |
SO this is what i have it in so far, and i still dont get the 2 weapons mixed, now no disclauncher exists!:( i know i definately did something wrong, i just dont know what, or left something out... ( i changed weapon to Disclauncher2) : Item.cs--- $AutoUse[Blaster] = True; $AutoUse[Chaingun] = True; $AutoUse[PlasmaGun] = True; $AutoUse[Mortar] = True; $AutoUse[GrenadeLauncher] = True; $AutoUse[LaserRifle] = True; $AutoUse[EnergyRifle] = True; $AutoUse[TargetingLaser] = False; $AutoUse[ChargeGun] = True; $AutoUse[DiscLauncher2] = True; $NextWeapon[DiscLauncher2] = EnergyRifle; $NextWeapon[EnergyRifle] = Blaster; $NextWeapon[Blaster] = PlasmaGun; $NextWeapon[PlasmaGun] = Chaingun; $NextWeapon[Chaingun] = DiscLauncher; $NextWeapon[DiscLauncher] = GrenadeLauncher; $NextWeapon[GrenadeLauncher] = Mortar; $NextWeapon[Mortar] = LaserRifle; $NextWeapon[LaserRifle] = DiscLauncher2; $PrevWeapon[Blaster] = DiscLauncher2; $PrevWeapon[PlasmaGun] = Blaster; $PrevWeapon[Chaingun] = PlasmaGun; $PrevWeapon[DiscLauncher] = Chaingun; $PrevWeapon[GrenadeLauncher] = DiscLauncher; $PrevWeapon[Mortar] = GrenadeLauncher; $PrevWeapon[LaserRifle] = Mortar; $PrevWeapon[EnergyRifle] = LaserRifle; $PrevWeapon[DiscLauncher2] = EnergyRifle; ArmorData --- $ItemMax[larmor, Blaster] = 1; $ItemMax[larmor, Chaingun] = 1; $ItemMax[larmor, Disclauncher2] = 1; $ItemMax[larmor, GrenadeLauncher] = 1; $ItemMax[larmor, Mortar] = 0; $ItemMax[larmor, PlasmaGun] = 1; $ItemMax[larmor, LaserRifle] = 1; $ItemMax[larmor, EnergyRifle] = 1; $ItemMax[larmor, TargetingLaser] = 1; $ItemMax[larmor, MineAmmo] = 3; $ItemMax[larmor, Grenade] = 5; $ItemMax[larmor, Beacon] = 3; |
Author: | TE-Noxwizard [ Fri Oct 14, 2005 7:10 am ] |
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Did you change the names in your code from the first post to DiscLauncher2? |
Author: | BD Thunder [ Fri Oct 14, 2005 1:45 pm ] | ||
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yes, here is what i have for thaht part....:
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Author: | TE-Noxwizard [ Fri Oct 14, 2005 7:04 pm ] | ||
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You need a function to mount and unmount the second image. Something like this:
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Author: | BD Thunder [ Fri Oct 14, 2005 8:39 pm ] |
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yeah i thought so.. |
Author: | ShadowCrow [ Fri Oct 14, 2005 10:32 pm ] |
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See thunder ...I told you they had good modders here... I tryed to help him out but im not very good at explaining modding...I play with sh!t till i learn it... |
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