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Implementing MidAir Shots
http://theexiled.pwnageservers.com/forum/viewtopic.php?f=4&t=2012
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Author:  bdp2005 [ Sat Oct 25, 2008 12:55 pm ]
Post subject:  Implementing MidAir Shots

I am trying to find a code to implement MA shots on an decrypted Annihilationv2.3 server. Any assistance would be great!

Author:  TE-Noxwizard [ Sat Oct 25, 2008 1:17 pm ]
Post subject:  Re: Implementing MidAir Shots

Player::OnDamage():
Code:
%InAir = Player::getLastContactCount(%damagedClient);

if(%InAir > 10 && %damagedClient != %shooterClient)
{
   bottomprint(%shooterClient, "<f1><jc>M i d   a i r   h i t !");
}

Author:  bdp2005 [ Sat Oct 25, 2008 1:33 pm ]
Post subject:  Re: Implementing MidAir Shots

That helps, but I would like to know if I could get a counter in the Tab menu like how Elite Renegades has it. I think I will be able to get it, if you could offer more insight that would be awesome.

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