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Joined: Tue Jun 07, 2005 8:01 am
Posts: 2077
Location: Texas
Post Posted: Mon May 01, 2006 8:07 pm    Post subject: No Kill Zone
This makes it so that people in a trigger won't get hurt, good for NZ's on duel maps.

All credit goes to Plasmatic for this code.

function NoKillZone::onEnter(%this,%player)
Client::sendMessage(Player::getClient(%player),0,"Welcome to town. Killing is not allowed in this area. ");
%player.shieldStrength = 99;
%player.Shielded = true;

function NoKillZone::onLeave(%this,%player)
Client::sendMessage(Player::getClient(%player),0,"You have left town. ");
%player.shieldStrength = 0;
%player.Shielded = false;

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