The Exiled

Shunned by Man, Accepted by Gods
* FAQ    * Search   * Members
* Login   * Register
It is currently Thu Mar 21, 2019 11:11 pm 

 View unanswered posts | View active topics


 Board index » General Area » Mapping

Post new topic Reply to topic Users browsing this forum: No registered users and 1 guest
Author
Message
TE-Krogoth
King

User avatar
Joined: Tue Jun 07, 2005 8:01 am
Posts: 2077
Location: Texas
Post Posted: Mon May 01, 2006 8:07 pm    Post subject: No Kill Zone
 
This makes it so that people in a trigger won't get hurt, good for NZ's on duel maps.

All credit goes to Plasmatic for this code.


Code:
function NoKillZone::onEnter(%this,%player)
{
Client::sendMessage(Player::getClient(%player),0,"Welcome to town. Killing is not allowed in this area. ");
%player.shieldStrength = 99;
%player.Shielded = true;
}

function NoKillZone::onLeave(%this,%player)
{
Client::sendMessage(Player::getClient(%player),0,"You have left town. ");
%player.shieldStrength = 0;
%player.Shielded = false;
}



Image
Image
 Top Offline
Profile WWWYIM
Display posts from previous:  Sort by  
Post new topic Reply to topic Board index » General Area » Mapping
Previous topic :: Next topic  
Page 1 of 1
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group