The Exiled
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Tribes Ascend
http://theexiled.pwnageservers.com/forum/viewtopic.php?f=5&t=2162
Page 4 of 9

Author:  TE-Hybrd$n!pr [ Wed Aug 17, 2011 9:55 am ]
Post subject:  Re: Tribes Ascend

Im ok with the pay for classes, Free2play will get sooooo many users back into playing tribes. its a genius concept. thats how i ended up getting into tribes in the frist place back in 04. I was looking for free FPS to play and i came across tribes. the rest is history lol.

So i can see this revamping the community's back up.

Im just hoping that this game is as good as they say it is.

Author:  TE-Hybrd$n!pr [ Tue Aug 30, 2011 8:28 am ]
Post subject:  Re: Tribes Ascend

[youtube]http://www.youtube.com/watch?v=c7mWUuEjHbU[/youtube]

25min gameplay video

Looooks amazing cannot wait for this to come out!

Author:  TE-Hybrd$n!pr [ Wed Sep 14, 2011 9:46 am ]
Post subject:  Re: Tribes Ascend

Closed Beta is coming to the public, sign up on there website to receive beta access when its released.

heres the link

http://www.hirezstudios.com/hirezwp/?p=912

Author:  TE-Krogoth [ Wed Sep 14, 2011 10:46 am ]
Post subject:  Re: Tribes Ascend

Registered and added it to the original post.

Author:  TE-Hybrd$n!pr [ Wed Sep 14, 2011 10:53 am ]
Post subject:  Re: Tribes Ascend

Yah i registered this morning

Author:  TE-Hybrd$n!pr [ Wed Sep 14, 2011 11:01 am ]
Post subject:  Re: Tribes Ascend

TE-Krogoth wrote:
I didn't see anything about deployables mentioned.

I'm going to start looking into Unreal level editting and see about getting the classic ctf maps to work in Unreal.



I was looking over the topic, I did read about deploy-ables, it looks like the deploy-ables will last as long as your alive, there is ALOT of ppl not liking that on the forums. Im going to say there going to change it in the final release, one of the Hi-rez guys agreed with someone when they say have a deploy-able limit, so like 2 turrets a person, with 1 ammo station or something like that, or something along the lines of a life limit, like 5 min and they will disappear, or disable themselves . we will see, i really hope they dont go away when you die, i think that will ruin a big part of the game.

Author:  TE-Krogoth [ Wed Sep 14, 2011 11:28 am ]
Post subject:  Re: Tribes Ascend

There goes turret farming.

Author:  TE-Hybrd$n!pr [ Wed Sep 14, 2011 11:45 am ]
Post subject:  Re: Tribes Ascend

lol yahh i no, well to be honest with you i think there scared of having vets coming back and setting up old school D's that newbies cant get by, and ppl getting frustrated. remember kids now a days dont wanna work to get better, they want instant gratification, and if a game dsnt offer that, they wont play it.

Author:  TE-Krogoth [ Wed Sep 14, 2011 12:18 pm ]
Post subject:  Re: Tribes Ascend

They also have no sense of teamwork, which is how you break defense.

Author:  TE-Hybrd$n!pr [ Wed Sep 14, 2011 1:30 pm ]
Post subject:  Re: Tribes Ascend

there is a reason why we would have Broadside matches that lasted 60min with only one flag capture. Gaming has lost its roots

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