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BD Thunder
Joined: Thu Oct 13, 2005 5:47 pm Posts: 37
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Posted: Thu Oct 13, 2005 8:14 pm Post subject:
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so where do i insert the new weapon into armordata? if its even in this part;
$ItemMax[larmor, Blaster] = 1;
$ItemMax[larmor, Chaingun] = 1;
$ItemMax[larmor, Disclauncher] = 1;
$ItemMax[larmor, GrenadeLauncher] = 1;
$ItemMax[larmor, Mortar] = 0;
$ItemMax[larmor, PlasmaGun] = 1;
$ItemMax[larmor, LaserRifle] = 1;
$ItemMax[larmor, EnergyRifle] = 1;
$ItemMax[larmor, TargetingLaser] = 1;
$ItemMax[larmor, MineAmmo] = 3;
$ItemMax[larmor, Grenade] = 5;
$ItemMax[larmor, Beacon] = 3;
<------Would it go here?
$ItemMax[larmor, BulletAmmo] = 100;
$ItemMax[larmor, PlasmaAmmo] = 30;
$ItemMax[larmor, DiscAmmo] = 15;
$ItemMax[larmor, GrenadeAmmo] = 10;
$ItemMax[larmor, MortarAmmo] = 10;
$ItemMax[larmor, DiscAmmo] = 30;
I used up all of my sick days, so im calling in dead.....
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Author |
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BD Thunder
Joined: Thu Oct 13, 2005 5:47 pm Posts: 37
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Posted: Fri Oct 14, 2005 12:29 am Post subject:
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SO this is what i have it in so far, and i still dont get the 2 weapons mixed, now no disclauncher exists!:( i know i definately did something wrong, i just dont know what, or left something out... ( i changed weapon to Disclauncher2) :
Item.cs---
$AutoUse[Blaster] = True;
$AutoUse[Chaingun] = True;
$AutoUse[PlasmaGun] = True;
$AutoUse[Mortar] = True;
$AutoUse[GrenadeLauncher] = True;
$AutoUse[LaserRifle] = True;
$AutoUse[EnergyRifle] = True;
$AutoUse[TargetingLaser] = False;
$AutoUse[ChargeGun] = True;
$AutoUse[DiscLauncher2] = True;
$NextWeapon[DiscLauncher2] = EnergyRifle;
$NextWeapon[EnergyRifle] = Blaster;
$NextWeapon[Blaster] = PlasmaGun;
$NextWeapon[PlasmaGun] = Chaingun;
$NextWeapon[Chaingun] = DiscLauncher;
$NextWeapon[DiscLauncher] = GrenadeLauncher;
$NextWeapon[GrenadeLauncher] = Mortar;
$NextWeapon[Mortar] = LaserRifle;
$NextWeapon[LaserRifle] = DiscLauncher2;
$PrevWeapon[Blaster] = DiscLauncher2;
$PrevWeapon[PlasmaGun] = Blaster;
$PrevWeapon[Chaingun] = PlasmaGun;
$PrevWeapon[DiscLauncher] = Chaingun;
$PrevWeapon[GrenadeLauncher] = DiscLauncher;
$PrevWeapon[Mortar] = GrenadeLauncher;
$PrevWeapon[LaserRifle] = Mortar;
$PrevWeapon[EnergyRifle] = LaserRifle;
$PrevWeapon[DiscLauncher2] = EnergyRifle;
ArmorData ---
$ItemMax[larmor, Blaster] = 1;
$ItemMax[larmor, Chaingun] = 1;
$ItemMax[larmor, Disclauncher2] = 1;
$ItemMax[larmor, GrenadeLauncher] = 1;
$ItemMax[larmor, Mortar] = 0;
$ItemMax[larmor, PlasmaGun] = 1;
$ItemMax[larmor, LaserRifle] = 1;
$ItemMax[larmor, EnergyRifle] = 1;
$ItemMax[larmor, TargetingLaser] = 1;
$ItemMax[larmor, MineAmmo] = 3;
$ItemMax[larmor, Grenade] = 5;
$ItemMax[larmor, Beacon] = 3;
I used up all of my sick days, so im calling in dead.....
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