TE-Krogoth
![User avatar](./images/avatars/gallery/Rurouni_Kenshin/kenshin_38.gif)
Joined: Tue Jun 07, 2005 8:01 am Posts: 2092 Location: Texas
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Posted: Fri May 15, 2009 8:04 pm Post subject: Portal Gun and Companion Cube
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Here is the Portal Gun and Companion Cube for Tribes. I included a low and high poly version, if the high poly one crashes, try the low poly version. Don't throw the Portal Gun, it has a tendency to crash.
companioncube_low.dts
![Image](http://theexiled.pwnageservers.com/files/Portal.jpg)
companioncube_high.dts
![Image](http://theexiled.pwnageservers.com/files/Portal2.jpg)
portal gun [video]http://theexiled.pwnageservers.com/files/PortalGun.avi[/video]
http://theexiled.pwnageservers.com/files/Portal.rar
Read Me.txt wrote: | ================================ Portal Gun and Companion Cube ================================
By: TE-Krogoth email: [email protected] website: http://theexiled.pwnageservers.com/
IMPORTANT! ========== Do NOT change the names of the .bmp files or Tribes will crash when you use the model.
Instructions: ============= Move all the .bmp and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base) You will need to rename the .dts files to what you want them to be.
companioncube_high.dts is the high poly version, you can try it if you want, but it might crash.
Special Thanks To: ================== Bongwater and Noxwizard for their help.
Programs Used: ============== 3DS Max 2010 3DS Max 2.5 3DS Max SMD Importer v1.0 Adobe PhotoShop CS4 GCFScape mdldecompiler VTFEdit |
![Image](http://theexiled.pwnageservers.com/images/Krog_sig.jpg)
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