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TwiZtid
Joined: Sat Sep 24, 2005 12:10 pm Posts: 388 Location: Outside Your Window.
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Posted: Mon Mar 19, 2007 1:41 pm Post subject:
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In earlier C&C games they did know, but that made it all the funner! They knew where you were, could attack you earlier, so in return, you had to get faster at creating a base with defense and keep a steady flow of income. They might have taken the idea from C&C Tiberian Sun and put it into C&C 3 Tiberium Wars. How the AI could build one, two, three, or even four buildings at once, but not units. How cheap would it be if by the time you made the refinery, they were making subterranean vehicles loaded with Cyborgs and a a Cyborg Commander when you made your first Artillery. It would be insanely difficult to defeat the AI.
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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TwiZtid
Joined: Sat Sep 24, 2005 12:10 pm Posts: 388 Location: Outside Your Window.
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Posted: Mon Mar 19, 2007 5:15 pm Post subject:
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What I would do is for like brutal or the hardest difficulty, make two bases just to have to live if you can get a stealth generator or something like in Tiberian Sun for NOD. Make a very powerful main base(the one you start with), make a semi powerful and really defensive second base in case your first base is destroyed(you will need a hefty income about for this) and if you want, make a third base, send over the construction yard or whatever if you can make one, have a stealth generator ready by the time it gets there, and cloak it right as its built. Then make a base with some defense(ground, underground, and air) then just make some strong infantry and attack vehicles and take 'em out by ground and air, if you want, air too but it'll take more $$$ and more time.
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
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