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 Forum: General Discussion   Topic: Consoles VS PC

Posted: Sat Dec 31, 2005 3:59 pm 

Replies: 94
Views: 46062


but with consoles they got the portables ones XD
and PC's arnt that portable

 Forum: General Discussion   Topic: HyPhY NeW YeAr!!!

 Post subject: HyPhY NeW YeAr!!!
Posted: Sun Jan 01, 2006 2:09 am 

Replies: 26
Views: 12343


HyPhY NeW YeAr AlL!!!!!!! :lol: :lol: :lol: :lol: :lol: 8) 8) 8) 8) 8) 8) 8) 8) :shock: :shock: :D :D :D :D

 Forum: General Discussion   Topic: HyPhY NeW YeAr!!!

Posted: Mon Jan 02, 2006 2:46 pm 

Replies: 26
Views: 12343


NOOOOOOOOOOO SCKOOL!!!!! IS 2MORROW!!!! I HATE SKOOL!!!... ecpesialy my english teacher...

 Forum: Modding   Topic: Charge Code

Posted: Tue Jan 03, 2006 1:35 am 

Replies: 6
Views: 10306


hi deadpool

 Forum: Modding   Topic: Charge Code

Posted: Tue Jan 03, 2006 1:38 am 

Replies: 6
Views: 10306


nvm ur not deadpool XD

 Forum: Modding   Topic: Charge Code

Posted: Tue Jan 03, 2006 1:41 am 

Replies: 6
Views: 10306


but umm ill give u da code i use function WEAPONNAMEImage::onFire(%player) { %client = Player::getclient(%player); if(%player.charging) return; %player.charge=0; WEAPONNAMEImage::onCharge(%player); } function WEAPONNAMEImage::onCharge(%player) {...

 Forum: Modding   Topic: Territories/Zones

Posted: Tue Jan 03, 2006 1:53 am 

Replies: 28
Views: 30286


10sec???

 Forum: Modding   Topic: Territories/Zones

Posted: Tue Jan 03, 2006 2:04 am 

Replies: 28
Views: 30286


I have no idea if this will work but you can try function TowerSwitch::onCollision(%this, %object) { if(getObjectType(%object) != "Player") return; if(Player::isDead(%object)) return; %playerTeam = GameBase::getTeam(%object); %oldTeam = ...

 Forum: Modding   Topic: Territories/Zones

Posted: Tue Jan 03, 2006 1:32 pm 

Replies: 28
Views: 30286


hmm go into objective.cs look for a function named TowerSwitch::onCollision(%this, %object)

and add it to the bottom sumwhere try it make a copy of objective.cs just incase it messes it up

 Forum: Modding   Topic: Territories/Zones

Posted: Tue Jan 03, 2006 3:52 pm 

Replies: 28
Views: 30286


try //fixed so cham can't claim for enemy team.. -Plasmatic function TowerSwitch::onCollision(%this, %object) { if($debug) event::collision(%this,%object); %playerClient = Player::getClient(%object); if(getObjectType(%object) != "Player" || ...
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