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Forum: General Discussion Topic: Consoles VS PC |
TE-Shugo |
Posted: Sat Dec 31, 2005 3:59 pm
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Replies: 94 Views: 46062
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but with consoles they got the portables ones XD
and PC's arnt that portable |
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Forum: General Discussion Topic: HyPhY NeW YeAr!!! |
TE-Shugo |
Posted: Sun Jan 01, 2006 2:09 am
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Replies: 26 Views: 12343
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HyPhY NeW YeAr AlL!!!!!!! |
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Forum: General Discussion Topic: HyPhY NeW YeAr!!! |
TE-Shugo |
Posted: Mon Jan 02, 2006 2:46 pm
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Replies: 26 Views: 12343
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NOOOOOOOOOOO SCKOOL!!!!! IS 2MORROW!!!! I HATE SKOOL!!!... ecpesialy my english teacher... |
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Forum: Modding Topic: Charge Code |
TE-Shugo |
Posted: Tue Jan 03, 2006 1:35 am
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Replies: 6 Views: 10306
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Forum: Modding Topic: Charge Code |
TE-Shugo |
Posted: Tue Jan 03, 2006 1:38 am
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Replies: 6 Views: 10306
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Forum: Modding Topic: Charge Code |
TE-Shugo |
Posted: Tue Jan 03, 2006 1:41 am
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Replies: 6 Views: 10306
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but umm ill give u da code i use function WEAPONNAMEImage::onFire(%player) { %client = Player::getclient(%player); if(%player.charging) return; %player.charge=0; WEAPONNAMEImage::onCharge(%player); } function WEAPONNAMEImage::onCharge(%player) {... |
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Forum: Modding Topic: Territories/Zones |
TE-Shugo |
Posted: Tue Jan 03, 2006 1:53 am
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Replies: 28 Views: 30286
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Forum: Modding Topic: Territories/Zones |
TE-Shugo |
Posted: Tue Jan 03, 2006 2:04 am
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Replies: 28 Views: 30286
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I have no idea if this will work but you can try function TowerSwitch::onCollision(%this, %object) { if(getObjectType(%object) != "Player") return; if(Player::isDead(%object)) return; %playerTeam = GameBase::getTeam(%object); %oldTeam = ... |
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Forum: Modding Topic: Territories/Zones |
TE-Shugo |
Posted: Tue Jan 03, 2006 1:32 pm
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Replies: 28 Views: 30286
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hmm go into objective.cs look for a function named TowerSwitch::onCollision(%this, %object)
and add it to the bottom sumwhere try it make a copy of objective.cs just incase it messes it up |
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Forum: Modding Topic: Territories/Zones |
TE-Shugo |
Posted: Tue Jan 03, 2006 3:52 pm
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Replies: 28 Views: 30286
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try //fixed so cham can't claim for enemy team.. -Plasmatic function TowerSwitch::onCollision(%this, %object) { if($debug) event::collision(%this,%object); %playerClient = Player::getClient(%object); if(getObjectType(%object) != "Player" || ... |
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