Tribes Modeling Instructions for 3DS MAX 2.5 By: RobinDegen and Krogoth 1. Find 3DS Max 2.5 (Talk to SINISTER on the annihilation.info forum) 2. Install Max (Does not work on XP) a. If you have XP, get a virtual Pc program and install a different OS. (98 and Millenium Edition work for sure.) 3. Put in the appropriate .dll and .dlo files. a. http://theexiled.pwnageservers.com/files/max_2.5_exporter.rar b. The .dll file goes in the 3DS MAX 2.5 folder c. The .dlo file goes in the 3DS MAX 2.5\Plugins folder 4. Open a Tribes .max model. a. Can be found in the Tribes Tools Kit(http://www.theexiled.pwnageservers.com/files/Utilities/tribestools2.zip) 5. Delete the model. 6. Make your own. a. For multi shape models, you must collapse them into one object. b. Select all objects. c. Click the Hammer Tab (Utilities). d. Click Collapse. 7. Export as .dts 8. Move into Base folder. Skinning Your Custom Models by: Krogoth 1. Select your object. 2. Go to the modifiers tab. 3. Add an Unwrap UVW modifier. 4. Click the plus sign next to Unwrap UVW. 5. Click Face. 6. Select the faces on one side of your object. 7. Click Edit... 8. Click Box, or Cylindrical, or Planar, whichever one makes the red faces in the Edit UVWs screen look correct. 9. Click on whatever you used in step 8 again. This allows you to move the faces in the Edit UVWs. 10. Move the face in Edit UVWs to the side, so that you can access the other faces. 11. Select a different face on your object and repeat steps 8-11 as needed. 12. When you fave unwrapped all the faces, select them all in the Edit UVWs screen and move them into the small blue box. You will have to scale them down. 13. Click Tools. 14. Click Render UVW Template... 15. Click Render UV Template. 16. Save the file. a. Open the file in an image editting program and design your skin. b. The skin must be converted to a .bmp file and converted like a normal skin. (see Skining For Tribes below.) 17. Close the Render UVs screen and the Edit UVWs screen. 18. Click File. 19. Click Export. 20. Export your shape as .3ds. 21. Open 3ds Max 2.5. 22. Open a Tribes .max file. 23. Delete its contents. 24. Import the .3ds model. 25. Apply your skin. (Press M to pull up the Material Editor. Apply the skin as a bitmap on the diffuse color slot.) 26. Export as .dts. For a more in-depth tutorial on UVW Unwrapping, visit: http://www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/ Skinning For Tribes by: Noxwizard In Photoshop: 1. Open something you would like to apply the Tribes palette to 2. Click Image, click Mode, click RGB Color. This handles images that are already on indexed color. 3. Click Image, click Mode, click Indexed Color. 4. In the Palette drop down, click Custom 5. Click Load, and browse to the Pal3 palette, you may have to change the file type to .ACT, then click Load, click Ok, and click Ok 6. If you want it to automatically save it for you, do the following after the above steps. 7. Click File, click Save As..., click BMP in the file type drop down, and give it a name 8. Click Save 9. Click 8-bit, if not already selected, click Ok 10. Download the skin tools: http://theexiled.pwnageservers.com/files/Utilities/skinmakerkit.zip 11. Extract the contents 12. Put your .bmp files, that you want to convert, into that folder 13. Open Make Skins.bat (Right click it, click Edit) 14. Change those lines so that they correspond to your files. Your current skin name goes on the left side, and your desired skin name goes on the right. They will need the .armortype after the skin name, that way Tribes knows what armor to put it on. 15. Remove all lines starting with "vt" if you do not want them put into a .vol file 16. Put the new .bmp files in your base or base/skins folder